On The Razor’s Edge of Difficulty: Sekiro: Shadows Die Twice
The relationship that video games have with pacing and challenge is somewhat unique among mediums of entertainment. A book or movie may be challenging to get through, but there will never be anything that is physically stopping you from continuing. There are no boss battles in movies. There are many games (particularly from the late 80s and early 90s) that are nearly impossible for even the most seasoned gamer to beat. When I was younger, I rarely finished a video game. This is partially because I was an unexperienced kid and partially because video games were more difficult. This created a strange expectation; no matter how much a I loved a certain game, I didn’t expect to see the end of it. I have never had this expectation with a book or a movie, if I enjoy a book or a film, I finish it. Frequently while playing a game I would reach a particularly challenging section and I would get stuck. This could be an obtuse puzzle or something that pushed my reflexes further than the