Chasing trends in circles: from Fortnight to K.C. Munchkin
totally not PAC-MAN |
Fortnight has taken the world by storm. With
millions of players across every imaginable platform the game has been a
massive success. But, now the Fortnight developer Epic is being sued by Player
Unknown Battle Ground (PUBG) for copyright violations. The crux of the
lawsuit (which is being brought in South Kora) is that Fortnight stole the
100 players, battle royal last person/team standing wins, mode from PUBG. Both
games do feature 100 players airdropping onto an island that has weapons
scattered about with the goal being to collect weapons, kill other players, and
survive until the end.
Taking ideas or inspiration from previous titles
is nothing new to the game's industry. Developers have been
"borrowing" ideas from one another since the very beginning. Chasing
after trends can make you a lot of money, but when a developer crosses the line
they risk being sued. This is exactly what happened in the case of Philips
Entertainment’s classic title K. C. Munchkin.
What's that? You've never heard of K. C.
Munchkin? Well, the game featured a circular figure gobbling up pellets in a
maze while avoid ghost like characters and picking up temporary power ups in
order to get a high score. That description might sound familiar because it's
PAC-MAN, it's literately just PAC-MAN. Thus began the Atari, Inc. v. N. Am. Philips Consumer Elecs.,
lawsuit. Where a Federal Judge appoint for life, by the President of the United
States, sworn to uphold the Constitution had to use the word
"gobbler" 42 time in one written opinion.
But how can you even tell when one
video game has "stolen" from another in the absence of copy and
pasting assets? Essentially what Courts in the United States do it compare the
copyrighted work to the accused infringing work and
determine if an ordinary observe would find them to be substantially similar.
The idea being that an ordinary reasonable
person would conclude that the alleged offender unlawfully appropriated the
creator's protectable expression by taking material of substance and value
without changing it in a meaningful way. Just as in the current PUBG v.
Fortnight drama there was no accusation that something was directly copied, but
instead that the style and format was impermissibly copied. This makes for
a tricky situation because you can't really have a copyright on something as
amorphous as style, but Courts have created an idea-expression test where they
attempt to determine when a new work goes beyond copying an idea and has moved
into stealing a protected form of expression. This is not unique to video games
(there are hundreds of cases with movies and books) and deals
with the core issues of what is within the scope of copyright protection.
In the
PAC-MAN case the Court found that certain expressive matter in PAC-MAN, should receive
protection only from virtually identical copying. The maze and scoring table
are standard game devices, and the tunnel exits are nothing more than the
commonly used "wrap around" concept found in
many games featuring mazes. Similarly, the use of dots provides a
means by which a player's performance can be gauged and rewarded with the
appropriate number of points, and by which to inform the player of his or her
progress.
The
Court also found that the gobbler character's similarity to
PAC-MAN, and the monster’s similarity to the ghosts in PAC-MAN were similar
enough to constitute copyright infringement (also they used the phrase PAC-MAN
game in their marketing, whoops). The Court also found that Philips
Electronics had intentionally copied PAC-MAN and only made superficial
changes to the player controlled gobbler. So basically, the Court said that he
maze-like gameplay where players ran from ghosts and collected dots was not
protected, but the likeness of PAC-MAN and the ghosts themselves were.
Applying
the PAC-MAN logic to the PUBG v. Fortnight lawsuit it appears to
me that Fortnight only borrowed ideas and has enough substantial
differences that it does not run afoul of any U.S. copyright laws
(although, again, the case is in Korea). Particularly the aesthetic style
in Fortnight and the building mechanics fundamentally set the two games
apart in my mind. Also there was no attempt by Fortnight to appropriate any
specific assets from PUBG (like having a character or weapon that looks
very similar or that was designed to look similar). Protecting the format
of a game doesn't seem appropriate to me as it would stifle development within
that genre. Imagine if the original first-person shooter or real time
strategy games stopped all other from creating in that genre.
Side Note: I did some research on copyright law
in the Republic of Korea and it was actually based on the U.S copyright laws.
Apparently the Korean Courts apply their rules in a very similar manner to U.S
Courts, some observers have commented that Kora is more aggressive than other
modern nations in pursing copyright claims and is more protective of the rights
of the original creators.
See Copyright Law in the Republic of
Korea, Youm, Kyu Ho, https://escholarship.org/uc/item/8b9199zm
Great article!
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